I should preface this by saying that I am using data from many sources for my analysis. I am not calling them out by name only because my use of the data mixes the sources as I conduct my analysis and doesn’t represent a simple copy and paste of their work. I would add to that some of the conclusions I’ve drawn and the direction I’ve chosen is of my own logic and doesn’t necessarily match the approach of others.
Part I: Understanding and Using Star Wars X-Wing Miniatures Gaming and Armada Scales (Fantasy Flight Games Platforms)
There are only a few established facts in the X-Wing universe. First, the X-Wing base scale is 1/270 and this is applied to almost all the smaller sized “tactical” craft – like fighters. Second, X-Wing also includes vessels rendered at a higher scale (making the model smaller) to allow a better fit in the game play – the scale of these are not necessarily consistent. Third, we can expect to see fewer capital vessels (large) in the X-Wing universe because we also have the Armada platform which is intended for capital class vessels.
As with X-Wing, the number of solidly established facts for Armada is low. First, small, tactical craft are presented in 1/350 scale – these are usually presented in squadron groupings. Second, the larger vessels are on a sliding scale that appears to be intended to both allow for easier game play and encourage the ability to include detail features in some cases.
In both X-Wing and Armada universes, the exact nature of the sliding scales is unpublished and we infer some relationships by observing the models against the accepted “true” size of the vessels. All this is said, of course, realizing that none of the “true” items exist because they are a fantasy.
Discussion of Analysis
I pulled large data pools from four sources and a pool of individual observations. I purposefully ignored data sets that people had created by simple extrapolation of size and therefore scale – most of which were created pre-release of the models. The data with wild speculation had great disparity that wouldn’t help me make actual decisions. The data set included both ships from Fantasy Flight Games, as well as reasonably designed ships from other vendors.
I charted the data for the ships over 90m in length a couple of different ways – including creating some relational equations of my own. In the end, I ended up pretty comfortable with this data set. This chart is sorted by “real” ship length and it shows a scale and model length. The trend line is a linear trend of scale.
While I was somewhat OK with the data set, it still posed two problems for me: (a) it didn’t go up high enough to hit the Victory Class Star Destroyer, and (b) the linear trend line didn’t seem to work well if I applied it. So, I kept playing with it and I started looking at other ways of tending the data. Back to our basic math – why would a sliding scale be best represented as linear? Duh, it wouldn’t!